Christopher W. Totten

An architectural approach to level design
Christopher W. Totten · 2014
על הספר
"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--
פרטי הספר
- שנה
- 2014
- שפה
- English
- הוצאה
- CRC, Taylor & Francis Group
- מהדורות
- 1
- עמודים
- 433
- ISBN
- 9781466585416
מקור הנתונים: Wikidata
עוד של Christopher W. Totten
Christopher W. Totten

Architectural Approach to Level Design
Christopher W. Totten · 2019
Christopher W. Totten

Level Design
Christopher W. Totten · 2016
Christopher W. Totten

Indie Arcade 2016 Coast to Coast
Christopher W. Totten · 2015
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World Design for 2D Action-Adventures
Christopher W. Totten · 2025