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Character Design for Mobile Devices

Lawrence Wright (NFGMan) · 2006

איפה לקנות

המחיר באמזון משתנה מדי יום, אז הכי נכון לראות אותו שם ברגע הקנייה.

לצפייה באמזון

זה קישור שותפים: כשקונים דרכו, האתר מקבל עמלה קטנה בלי תוספת במחיר עבורכם, וזה עוזר לנו להביא תוכן איכותי ולתחזק את האתר. בתור שותפים של Amazon אנחנו מרוויחים מרכישות מתאימות.

על הספר

"Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics - explaining the significance of the changes weve seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal."--BOOK JACKET.

פרטי הספר

שנה
2006
שפה
English
הוצאה
Focal Press
מהדורות
1
עמודים
192
ISBN
9780240808086

מקור הנתונים: Wikidata