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Dynamic Simulations of Multibody Systems

Murilo G. Coutinho · 2001

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המחיר באמזון משתנה מדי יום, אז הכי נכון לראות אותו שם ברגע הקנייה.

לצפייה באמזון

על הספר

This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers who want to learn and incorporate physically based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices.

פרטי הספר

שנה
2001
שפה
English
הוצאה
Springer New York
מהדורות
1
עמודים
379
ISBN
9781441929020

מקור הנתונים: Wikidata

עוד של Murilo G. Coutinho