Cynthia L. Selfe

Gaming lives in the twenty-first century
Cynthia L. Selfe, Gail E. Hawisher · 2007
על הספר
Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.
פרטי הספר
- שנה
- 2007
- שפה
- English
- הוצאה
- Palgrave Macmillan
- מהדורות
- 5
- עמודים
- 273
- ISBN
- 9781403972194
מקור הנתונים: Wikidata
עוד של Cynthia L. Selfe
Cynthia L. Selfe

Literate lives in the Information Age
Cynthia L. Selfe · 2004
Cynthia L. Selfe

Literate lives in the Information Age
Cynthia L. Selfe · 2004
Cynthia L. Selfe

Technology and Literacy in the 21st Century
Cynthia L. Selfe · 1999
Cynthia L. Selfe

Literacy and Computers
Cynthia L. Selfe · 1994
Cynthia L. Selfe

Computers in English and the language arts
Cynthia L. Selfe · 1989
Cynthia L. Selfe
Multimodal Composition
Cynthia L. Selfe · 2007