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3D game development with Microsoft Silverlight 3

Gastón C. Hillar · 2009

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About the book

"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description page.

Book details

Year
2009
Language
English
Series
Learn by doing : less theory, more results
Publisher
Packt Pub.
Editions
1
Pages
430
ISBN
9781847198921

Data source: Wikidata

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