3D math primer for graphics and game developmentFletcher Dunn

3D math primer for graphics and game development
Fletcher Dunn · 2011
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About the book
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Book details
- Year
- 2011
- Language
- English
- Publisher
- A K Peters
- Editions
- 6
- Pages
- 846
- ISBN
- 9781568817231
Data source: Wikidata
