
Al-Qadim
Jeff Grubb, Andria Hayday · 1992
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About the book
Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire — such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights. The AL-QADIM™ campaign will enchant role-players for a thousand and one more. You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign: • New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye • New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more — over 20 roles in all! • New proficiencies, from camel-riding to haggling at the bazaar • New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand • An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign.
Book details
- Year
- 1992
- Language
- English
- Series
- TSR, 2126
- Publisher
- Tactical Strategy Rules
- Editions
- 1
- Pages
- 158
- ISBN
- 9781560763581
Data source: Wikidata
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