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Cases on digital game-based learning

Youngkyun Baek · 2013

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About the book

"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.

Book details

Year
2013
Language
English
Publisher
Information Science Reference
Editions
2
Pages
592
ISBN
9781466628489

Data source: Wikidata

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