Dana Ruggiero

Cases on the societal effects of persuasive games
Dana Ruggiero · 2014
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"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--
Book details
- Year
- 2014
- Language
- English
- Series
- Advances in multimedia and interactive technologies (AMIT) book series
- Publisher
- Information Science Reference
- Editions
- 1
- Pages
- 359
- ISBN
- 9781466662063
Data source: Wikidata