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Computer games

Diane Carr · 2006

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About the book

"This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film, games and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of Role Playing and action adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously."--BOOK JACKET

Book details

Year
2006
Language
English
Publisher
Polity
Editions
4
Pages
210
ISBN
9780745634005

Data source: Wikidata

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