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Curse of the Werewolf

Chris Martindale · 1987

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About the book

# Overcome with Wolfen Fury! Despite having been placed under the Curse of the Werewolf by the evil sorcerer, Vlachos, you have managed to escape into the woods. Now you can hear the sorcerer's soldiers all around you as they search through the forest for you. "He's here!" one of them shouts suddenly, and you know you've been discovered. "Quick! After him!" Fearfully you let the wolf grow within you, let its power and its cunning and its savagery flow like mol­ten lava. The enemy is drawing near, and it may be your only hope. You drop your sword-your lengthening hands can- not hold the slim hilt. Your muzzle has grown as well, and you can feel two-inch incisor teeth against your tongue. You straighten to your full height, now a full foot taller than before, and you arch your back and let loose a howl that floods the forest. The sound of fleeing wildlife comes from all around you in reply, and your opponents-stop in their tracks. You are now the wolf, and your prey is within sight. Roll two dice and add the result to your fighting skill score as the werewolf. Ifthe total is 23 or more, turn to **163**. If it's less, go to **75**. Whatever the outcome, only your decisions, and the · luck of the dice roll, can help you remove the **Curse of the Werewolf**.

Book details

Year
1987
Language
English
Series
Advanced Dungeons & Dragons Adventure Gamebook, 12
Publisher
Tactical Strategy Rules
Editions
1
Pages
192
ISBN
9780880384322

Data source: Wikidata

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