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Digital Games As History

Adam Chapman · 2018

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About the book

"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--From publisher's website.

Book details

Year
2018
Language
English
Publisher
Taylor & Francis Group
Editions
6
Pages
290
ISBN
9781138597822

Data source: Wikidata

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