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Gaming cultures and place in Asia-Pacific

Larissa Hjorth · 2012

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About the book

"This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region."--Publisher's website.

Book details

Year
2012
Language
English
Publisher
Taylor & Francis Group
Editions
2
Pages
314
ISBN
9780415535892

Data source: Wikidata

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