
Gaming in academic libraries
Amy Harris, Scott E. Rice · 2008
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About the book
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Book details
- Year
- 2008
- Language
- English
- Publisher
- Association of College and Research Libraries
- Editions
- 1
- Pages
- 231
- ISBN
- 9780838984819
Data source: Wikidata
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