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Gaming in academic libraries

Amy Harris, Scott E. Rice · 2008

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About the book

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Book details

Year
2008
Language
English
Publisher
Association of College and Research Libraries
Editions
1
Pages
231
ISBN
9780838984819

Data source: Wikidata

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