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GPU pro 6

Wolfgang Engel · 2016

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About the book

"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--

Book details

Year
2016
Language
English
Publisher
CRC Press/Taylor Francis Group
Editions
5
Pages
567
ISBN
9781482264616

Data source: Wikidata

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