GPU pro 6
Wolfgang Engel · 2016
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About the book
"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
Book details
- Year
- 2016
- Language
- English
- Publisher
- CRC Press/Taylor Francis Group
- Editions
- 5
- Pages
- 567
- ISBN
- 9781482264616
Data source: Wikidata
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