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GURPS Dungeon Fantasy 4

Sean Punch · 2008

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About the book

**The Brains of the Outfit** Some brave souls seek enlightenment in the darkest dungeons. In a hack-n-slash world, most end up skewered, barbecued, and eaten – but occasionally, knowledge truly does prove to be power. ***GURPS Dungeon Fantasy 4: Sages*** lets you roleplay one of the fortunate few who successfully mix reading with bleeding, who put the “wordplay” in swordplay, who . . . you get the idea (you’re supposed to be smart!). This learned work gives you: • The artificer, a new profession that adds craft and technology to the party’s arsenal – complete with rules for gizmos and gadgeteering in the dungeon. • The scholar, another new archetype, who backs up swords and spells with obscure lore (like where ancient cultures hid their stuff) and who can remember the most surprising things . . . even magic! • Lenses for combining these new templates with the ones in Dungeon Fantasy 1: Adventurers. • Funky new artificer gadgets that any delver can use. • Complete rules for books, maps, and magical scrolls – including entirely new types of scrolls that work for anyone. Because not every party has to consist entirely of illiterate ogre barbarians!

Book details

Year
2008
Publisher
Steve Jackson Games
Editions
1
ISBN
9781556347900

Data source: Wikidata

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