Richard E. Ferdig

Handbook of research on effective electronic gaming in education
Richard E. Ferdig · 2008
Where to buy
Amazon’s price changes daily, so the most accurate place to see it is there, at the moment you buy.
View on AmazonAbout the book
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
Book details
- Year
- 2008
- Language
- English
- Publisher
- Information Science Reference
- Editions
- 3
- Pages
- 1759
- ISBN
- 9781599048086
Data source: Wikidata
More by Richard E. Ferdig
Richard E. Ferdig

Exploring multimodal composition and digital writing
Richard E. Ferdig · 2014
Richard E. Ferdig

Design, utilization, and analysis of simulations and game-based educational worlds
Richard E. Ferdig · 2013
Richard E. Ferdig

Discoveries in gaming and computer-mediated simulations
Richard E. Ferdig · 2011
Richard E. Ferdig
Interdisciplinary advancements in gaming, simulations and virtual environments
Richard E. Ferdig · 2012
Richard E. Ferdig

Using technology to enhance writing
Richard E. Ferdig · 2014
Richard E. Ferdig

Learning and teaching with electronic games
Richard E. Ferdig · 2009
Richard E. Ferdig
Teaching the Game
Richard E. Ferdig · 2021
Richard E. Ferdig
Handbook of Research on K-12 and Blended Learning (Second Edition)
Richard E. Ferdig · 2018
Richard E. Ferdig
Society, Culture, and Technology
Richard E. Ferdig · 2018
Richard E. Ferdig
Handbook of research on K-12 online and blended learning
Richard E. Ferdig · 2014