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Indie Games in the Digital Age

M. J. Clarke, Cynthia Wang · 2021

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About the book

"A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley , to chart more precisely the productive and instructive disruption that this new site of cultural production offers."--

Book details

Year
2021
Language
English
Publisher
Bloomsbury Publishing Plc
Editions
2
Pages
240
ISBN
9781501388545

Data source: Wikidata

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