
Introduction to game design, prototyping, and development
Jeremy Gibson · 2015
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About the book
This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.
Book details
- Year
- 2015
- Language
- English
- Publisher
- Addison-Wesley
- Editions
- 1
- Pages
- 908
- ISBN
- 9780321933164
Data source: Wikidata
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