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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

David Wolff · 2018

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Book details

Year
2018
Publisher
Packt Publishing
Editions
1
Pages
472
ISBN
9781789342253

Data source: Wikidata

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