booktheque

Practical game design with Unity and Playmaker

Sergey Mohov · 2013

Where to buy

Check today’s price on Amazon. We do not show prices because they change daily.

View on Amazon

Affiliate link. As an Amazon Associate we earn from qualifying purchases.

About the book

Chapter 4: Creating Your First Game; Using Vector geometry and physics; Win/Lose conditions; Creating artificial intelligence; Exercises; Summary; Chapter 5: Scripting and Custom Actions; Writing a Unity Script; Overview of standard Unity classes; Creating a Playmaker action; Summary; Chapter 6: Networking and Multiplayer; Understanding networking and multiplayer; Setting up Photon Unity Networking; Making multiplayer; Summary; Chapter 7: Working with External APIs; About external application programming interfaces; Uploading your game to Kongregate; Writing Kongregate API code A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

Book details

Year
2013
Language
English
Series
Community experience distilled
Publisher
Packt Publishing
Editions
1
Pages
122
ISBN
9781849698115

Data source: Wikidata