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Practical rendering and computation with Direct3D 11

Jason Zink · 2011

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About the book

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

Book details

Year
2011
Language
English
Publisher
CRC Press
Editions
8
Pages
648
ISBN
9781568817200

Data source: Wikidata