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Quests

Jeff Howard · 2008

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About the book

"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--Jacket.

Book details

Year
2008
Language
English
Publisher
A.K. Peters
Editions
1
Pages
230
ISBN
9781568813479

Data source: Wikidata

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