Radical gaming
Sabine Himmelsbach, Boris Magrini · 2021
Where to buy
Check today’s price on Amazon. We do not show prices because they change daily.
View on AmazonAffiliate link. As an Amazon Associate we earn from qualifying purchases.
About the book
This publication presents artists who engage with the structure, technologies and aesthetic of a meantime global video-game industry. The young artists use the latest technologies for games production so as to create virtual and augmented reality experiences, immersive surroundings, interactive stories and multimedia installations. While appropriating these media for their own artistic practice, they create alternative perspectives on identity construction, gender issues and social change. By radically spurning the commercial and leisure-oriented logic of video games, they succeed in making uncompromising, progressive works that encourage users to think.00Exhibition: HeK (Haus der elektronischen Künste Basel), Switzerland (01.09 - 14.11.2021).
Book details
- Year
- 2021
- Language
- English
- Publisher
- HEK (House of Electronic Arts)
- Editions
- 1
- Pages
- 192
- ISBN
- 9783856169589
Data source: Wikidata