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The art of producing games

David McCarthy, Ste Curran, Simon Byron · 2005

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About the book

"The Art of Producing Games" analyzes everything that goes into designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements -- script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, "The Art of Producing Games" is. The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

Book details

Year
2005
Language
English
Publisher
Course Technology PTR
Editions
1
Pages
192
ISBN
9781592006113

Data source: Wikidata

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