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The pleasures of computer gaming

Jason Wilson · 2008

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About the book

"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.

Book details

Year
2008
Language
English
Publisher
McFarland & Co.
Editions
1
Pages
197
ISBN
9780786435951

Data source: Wikidata

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