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The Possibility Wars

West End Games · 1990

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About the book

They come from other realities, raiders joined together to steal the awesome energy of Earth's possibilities. They have brought with them their own realities, creating areas where the rules of nature are radically different -- turning huge portions of Earth into someplace else. Now a primitive realm of dinosaurs and spiritual magic exists in North America, a fantasy realm of magical creatures and high sorcery invades the British Isles, and a theocratic Cyberpapacy springs up in Western Europe. A new Egyptian empire, a high-tech espionage realm, and a terror-filled reality of horrific monsters also join the invasion. But Earth is not helpless. Standing between these Possibility Raiders and total victory are the Storm Knights, men and women who have weathered the raging storms of change with their own realities intact. The Storm Knights come from any of the seven realms and are dedicated to stopping the raiders here, before their unholy hunger consumes Earth - leaving behind a desolate husk. These are the heroes, attempting to do what no one, in any reality, has done before - - defeat the raiders and their leader, the self-proclaimed Torg.

Book details

Year
1990
Publisher
D6legend
Editions
1
ISBN
9780874313000

Data source: Wikidata

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