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Theory of Fun for Game Design

Raph Koster · 2004

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About the book

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

Book details

Year
2004
Language
English
Publisher
Paraglyph
Editions
5
Reader rating
3.5 / 5 (8)
Pages
250
ISBN
9781932111972

Data source: Wikidata

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