Raph Koster

Theory of Fun for Game Design
Raph Koster · 2004
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It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
Book details
- Year
- 2004
- Language
- English
- Publisher
- Paraglyph
- Editions
- 5
- Reader rating
- 3.5 / 5 (8)
- Pages
- 250
- ISBN
- 9781932111972
Data source: Wikidata