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Ultimate game programming with DirectX

Allen Sherrod · 2009

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About the book

"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the game development process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills"--Resource description p.

Book details

Year
2009
Language
English
Publisher
Charles River Media/Course Technology
Editions
1
Pages
474
ISBN
9781584506201

Data source: Wikidata

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