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Violent video game effects on children and adolescents

Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley · 2006

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About the book

"Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution."--Jacket.

Book details

Year
2006
Language
English
Publisher
Oxford University Press, USA
Editions
4
Pages
200
ISBN
9780195309836

Data source: Wikidata

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