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3D engine design for virtual globes

Patrick Cozzi · 2011

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About the book

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

Book details

Year
2011
Language
English
Series
An A K Peters book
Publisher
CRC Press
Editions
6
Pages
499
ISBN
9781568817118

Data source: Wikidata

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