3D engine design for virtual globes
Patrick Cozzi · 2011
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About the book
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
Book details
- Year
- 2011
- Language
- English
- Series
- An A K Peters book
- Publisher
- CRC Press
- Editions
- 6
- Pages
- 499
- ISBN
- 9781568817118
Data source: Wikidata
