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OpenGL insights

Patrick Cozzi · 2012

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About the book

Assembling contributions from experienced developers, hardware vendors, researchers, and educators, OpenGL Insights present real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Focusing on current and emerging techniques for the OpenGL family of APIs, the book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more. The text is complemented by an enclosed poster detailing the OpenGL pipeline. Table of Contents Sample Chapters: Chapter 22. Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer by Cyril Crassin and Simon Green Chapter 23. Performance Tuning for Tile-Based Architectures by Bruce Merry Chapter 28. Asynchronous Buffer Transfers by Ladislav Hrabcak and Arnaud Masserann Chapter 33. ARB_debug_output: A Helping Hand for Desperate Developers by António Ramires Fernandes and Bruno Oliveira Chapter 39. The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D by Daniel Koch and Nicolas Capens

Book details

Year
2012
Language
English
Publisher
CRC Press
Editions
5
Pages
712
ISBN
9781439893760

Data source: Wikidata

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